DOSBox 0.74 发布了,很难得的更新维护版本,它支持 Linux、Windows(7、8、10)、Mac OS、FreeBSD 平台,可以在这些平台中运行旧的 DOS 游戏。
DOSBox简介 1.DOSBox 是一款模拟的 X86 机器,集成了 DOS 系统,可以运行旧的 DOS 游戏。这个模拟机允许你控制老游戏的速度,以及模拟旧的硬件,比如声卡和显卡,不管操作系统。这个集成的DOS系统还可以使你直接的启动游戏而无须安装DOS在虚拟机上。 2.DOSBox 开始在2002年,也就是window2000发布时间左右。win2000这个版本与微软过去的版本断绝了关系,并且导致大量的DOS游戏变得不能使用。有一些其他的办法在windows2000下面运行DOS游戏,但是他们并不提供Windows下运行这些游戏的能力。这样DOSBox诞生了。
DOSBox 0.74主要更新: Windows:修复 Windows 7 上的 auto/max 循环算法。 Mac OS X:带来 64 位版本并提高性能。 Linux:修复 64 位 dynrec cpu 核心和很多编译问题。为 WINE 团队添加补丁。 更新包括: - Rewrite auto/max cycles algorithm to work better with windows 7, other OSes might benefit as well. - Update 64bit recompiler to work on OSX and Linux. - Several improvements to make the recompilers work with newer compilers and add some workarounds about clang confusing itself. - Fix several variables being the wrong size in the recompiler. - Support absolute 64 bit addressing. (DRC:64 bit error messages) - Zero extend data in dynrec core for LLVM compilation/ - Reduce overhead of the Mac version with a lot. Results in a speed increase. - Replace NV_PixelDataRange with the more common ARB_PixelBufferObject extension. Should help with output=opengl. - Reuse graphics window if possible instead of always creating a new one! - Add patches to work better when called by WINE: - support WINE style namemangling. - allow Z:\ to be moved to a different drive. - Try to fix stuttering audio with opengl output on Linux. (or at least improve it. Linux users might need to increase the prebuffer option a bit) - Fix automake and autoconf problems. - Fix problems related to packed struct layouts. - Fix compilation on gcc 4.4 and gcc 4.6.1. - Fix compilation with -DPIC. - Hopefully fix crash on shutdown, when unknown condition is encountered. - Fix -lto with gcc. - Fix clang compliation with asm fpu core. - Fix mapper crash on startup and when changing the mapper key. - Fix compilation in VS2015. - Fix compilation on mingw64. - Fix compilation on Frisbee and newer clang. - Fix compilation machines that have X11 libraries installed, but use a SDL without X11. - Fix a few problems relating to video capturing: - Writing out the index too often. (slowdown with longer captures) - Not being aware of when only the refresh rate changed. - Fix call order when bitshifting the return order (VS C /O2 builds). - Fix sign-extension error in S3 draw funcion, i.e. win3.1 analog clock. - Fix expanddot not caring about the size of the inputbuffer. - Some fixes for the debugger related to starting a program through debug.com. - Bring OS/2 port code up to date. - Reduce the amount of warning when compiling with quite a bit. - Allow 15/26/32 bits input to the opengl output. - Add cmd-q as exit key for macs. - Fix icon and titlebar on very old setups. - Fix off by one display size calculation errors with very large displays. - Fix out of bounds access the unused byte in the 32 bit colour value of the hardware mouse cursor pixel was affected. - Fix depreciated warnings on Mac, allow soundfont loading for coreaudio. - Keep repeating a pressed key if another key was unpressed. - Fix crash on OS X related to putting junk in the titlebar. - Extend fullresolution=0x0 to work on Linux and Mac. - Change gameblaster and tandy sound core to latest mame version. - Improve numlock and capslock support on Linux and Macs. Still not perfect on Windows. - Added even more code to workaround Windows behaving weirdly with alt-tab.
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